Sunday, January 25, 2015

Game design #1: War Simulation Game

Title: Real-time War Simulation Game (Tentative)

Game Concept:
Manage your soldier in the army in war period setting. Each soldier will have individual stats and progress.

Game Mechanics:

  • Real-time game
  • Each soldier will wander around camp aimlessly
  • Point and click on soldier to select him.
  • After you clicked there will be popup window to show commands.
  • Click to select commands (Basic: Move, Attack, Report, Task)
  • There will be no stats window you need to command soldier to report you your status. For example, the amount of your ration needs to be report by ration officer (with some intelligent)
  • Basically, they will be anarchy at first (with no one do anything)
  • You need to setup your command protocol (who report you what)
  • You can setup commanding officer to delegate some mundanes task (setup ration distribution)
  • Each soldier will get hungry as time passed.
  • If soldier is not fed he will lose hp (health point) and stamina.
  • Each soldier action consumes stamina point.
  • You can buy more food, sword, arrow and bows.
  • You can buy horse.
  • You can farm for more food but you will need to assign people to it (less people to become soldier to defend and attack)
Fun Factor:
Managing hell of fun. Networked game attack each other.

Art direction:
Can be low-poly or high end graphics (up to artists)

Business Model:
1. Pay to play ($1.99 - $6.99 up to quality)
2. Free to play - Networked game with hundreds of players on the same big open world. In-app purchase for more gold and food,

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